quest-design

Community

Design and extract game quests.

Authorbivex
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill streamlines the process of defining and extracting complex quest structures within a game's narrative, ensuring all components of a quest are properly defined and linked.

Core Features & Use Cases

  • Quest Definition: Define main quests, quest chains, and individual quest nodes.
  • Objective Management: Specify various objective types (kill, collect, interact, etc.) and their statuses.
  • Prerequisite & Reward Tracking: Detail requirements for starting quests and the rewards for completion.
  • Use Case: A narrative designer can use this skill to map out a branching questline, defining each step, the conditions to unlock the next step, and the rewards players will receive.

Quick Start

Use the quest-design skill to extract quest entities from the provided narrative text.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: quest-design
Download link: https://github.com/bivex/loreSystem/archive/main.zip#quest-design

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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