procedural-sky

Official

Realistic skies for 3D scenes.

AuthorRosyGameStudio
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides a physically-based procedural sky with atmospheric scattering, eliminating the need for static skybox textures and enabling dynamic time-of-day effects.

Core Features & Use Cases

  • Physically-Based Atmosphere: Simulates Rayleigh, Mie, and ozone scattering for realistic sky colors.
  • LUT-Accelerated: Uses pre-computed Look-Up Tables (LUTs) for efficient ray marching.
  • Dynamic Time-of-Day: Renders correct sky colors from sunrise to sunset and twilight.
  • Use Case: Integrate this Skill into a 3D game engine to create a dynamic, realistic sky that changes throughout the in-game day, enhancing visual immersion.

Quick Start

Add a physically-based procedural sky with atmospheric scattering to your SDL GPU project.

Dependency Matrix

Required Modules

None required

Components

scriptsreferencesassets

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: procedural-sky
Download link: https://github.com/RosyGameStudio/forge-gpu/archive/main.zip#procedural-sky

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

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