procedural-sky
OfficialRealistic skies for 3D scenes.
Software Engineering#procedural generation#sky rendering#graphics programming#SDL GPU#atmospheric scattering#ray marching
AuthorRosyGameStudio
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a physically-based procedural sky with atmospheric scattering, eliminating the need for static skybox textures and enabling dynamic time-of-day effects.
Core Features & Use Cases
- Physically-Based Atmosphere: Simulates Rayleigh, Mie, and ozone scattering for realistic sky colors.
- LUT-Accelerated: Uses pre-computed Look-Up Tables (LUTs) for efficient ray marching.
- Dynamic Time-of-Day: Renders correct sky colors from sunrise to sunset and twilight.
- Use Case: Integrate this Skill into a 3D game engine to create a dynamic, realistic sky that changes throughout the in-game day, enhancing visual immersion.
Quick Start
Add a physically-based procedural sky with atmospheric scattering to your SDL GPU project.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferencesassets
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: procedural-sky Download link: https://github.com/RosyGameStudio/forge-gpu/archive/main.zip#procedural-sky Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
Agent Skills Search Helper
Install a tiny helper to your Agent, search and equip skill from 223,000+ vetted skills library on demand.