metal-shader-expert
CommunityMaster Metal shaders for real-time visuals.
AuthorCarlosDoers
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Metal shader development on Apple GPUs is complex and performance-critical. This skill consolidates decades of production-grade knowledge into accessible guidance, helping engineers and artists write efficient, correct Metal Shaders and debug performance issues quickly.
Core Features & Use Cases
- Expert guidance on Metal Shading Language (MSL) across vertex, fragment, compute, and tile shaders
- Production-ready patterns for PBR lighting (Cook-Torrance BRDF), energy conservation, and TBDR optimization
- Debugging, profiling, and performance tuning workflows, references, and practical examples for iOS/macOS apps
- Clear integration patterns with existing graphics pipelines, shaders, and tooling for Apple GPUs
Quick Start
Create a simple Metal project in Xcode and implement a basic PBR shader using the Cook-Torrance BRDF reference to observe real-time results.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: metal-shader-expert Download link: https://github.com/CarlosDoers/poems-guest-book/archive/main.zip#metal-shader-expert Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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