axiom-metal-migration-ref
CommunityMigrate graphics code to Metal
Software Engineering#metal#ios development#directx#opengl#shader#macos development#graphics programming
Authortuliopc23
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a comprehensive reference for migrating graphics code from OpenGL and DirectX to Apple's Metal framework, simplifying the transition for developers.
Core Features & Use Cases
- Shader Conversion: Detailed mappings for GLSL to MSL and HLSL to MSL, including type, function, and built-in variable conversions.
- API Equivalents: Clear mappings between OpenGL/DirectX API calls and their Metal counterparts for rendering, state management, and resource creation.
- Setup Examples: Practical Swift code examples for setting up
MTKView,CAMetalLayer, and compute shaders. - Use Case: A game developer needs to port their existing OpenGL ES rendering engine to run on iOS. This Skill provides the exact syntax and API calls needed to translate their shaders and rendering logic to Metal.
Quick Start
Use the axiom-metal-migration-ref skill to find the Metal equivalent for the OpenGL function glDrawArrays.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: axiom-metal-migration-ref Download link: https://github.com/tuliopc23/flying-dutchman-app/archive/main.zip#axiom-metal-migration-ref Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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