What problem does it solve? Designing self-contained, reusable adventure scenarios for a sandbox D&D campaign is hard — scenes often become railroaded plots, info dumps, or quest-giver errands with no stakes. This Skill guides the creation of narrative islands: portable clusters of situations, NPCs, and locations built around a dramatic question and a ticking clock, filed correctly into the campaign wiki. ## Core Features & Use Cases - Island vs. place disambiguation: Distinguishes a narrative island (a portable plot device) from a geographic island (use prep-location) or a single-clock situation (use prep-situation). - Structured island authoring: Enforces island-specific frontmatter (portable flag, entry points, contained situations, linked islands) plus a scene spine, strong start, toy fields, and a DM run guide. - Anti-railroading review: Loads sandbox-narrative and ttrpg-writing standards so every island has a default outcome, multiple entry hooks, and no scripted sequence. - Use Case: Ask to "prep the smuggler's cove as an island" and get a wiki/narrative-islands/ file with wikilinks to its situation files, two or more entry hooks, and a run guide with exit points. ## Quick Start Ask the agent to create a narrative island around a chosen entity or location, for example: "Create a narrative island around Captain Voss and the harbor smuggling ring."