populate-entity
CommunityAuto-link and create connected world entities.
Authorhopeoverture
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Scan an entity file to identify mentions of people, places, organizations, and other entities in the text. Creates missing entities using appropriate templates and adds wikilinks. Use when user wants to "populate", "fill out", "create linked entities", or "auto-generate connections" for an entity.
Core Features & Use Cases
- Automatically detect potential entity references in a source file and create missing entities using world templates.
- Add wikilinks to existing and new entities, ensuring bidirectional connections across the world.
- Support single-file analysis or bulk/world-wide processing with configurable limits.
Quick Start
Use the populate-entity skill to populate entities within Worlds/Eldermyr/Characters/Valdren.md.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: populate-entity Download link: https://github.com/hopeoverture/Worldbuilding-System/archive/main.zip#populate-entity Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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