What problem does it solve? In Decentraland SDK7 scenes, the player's Transform is engine-controlled and read-only, so mutating it to push, lift, or launch the avatar silently does nothing. This Skill provides the correct Physics API patterns for moving the player with forces instead of broken Transform writes. ## Core Features & Use Cases - One-shot impulses and knockback: Launch pads, explosions, and hit reactions using Physics.applyImpulseToPlayer and Physics.applyKnockbackToPlayer with configurable falloff modes. - Continuous, timed, and repulsion forces: Wind tunnels, gravity fields, conveyor belts, and anti-gravity zones using entity-owned forces that stack and can be removed. - Trigger zone integration: Correct ColliderLayer mask selection (CL_MAIN_PLAYER vs CL_PLAYER) so forces fire for the local player, plus gliding behavior where continuous forces are 1.5x stronger. - Use Case: Build a launch pad that throws the local player 50 units upward when they step on it, or a wind corridor that lifts a gliding player along a thermal updraft. ## Quick Start Add a launch pad to my Decentraland scene that applies an upward impulse to the local player when they walk onto it.