pixellab-import-to-godot
CommunityImport PixelLab art into Godot with structure.
System Documentation
What problem does it solve?
PixelLab asset importing into Godot is error-prone and time-consuming when done manually. This skill automates the process, ensuring assets are downloaded, named, organized, and tracked with consistent metadata and a master manifest.
Core Features & Use Cases
- Automated asset import: downloads PixelLab base sprites and animations, organizes them into the Godot-friendly folder structure, and generates per-character _meta.json metadata.
- Manifest and metadata management: updates res://assets/sprites/characters/manifest.json with new entries and keeps character metadata in _meta.json for tracking art status, role, and tags.
- Batch and single imports: supports importing a single character or a batch of characters, with optional integration of additional scripts/references/assets as needed.
- Use Case: A game artist wants to bring a PixelLab character into a Godot project and have the folders, names, and metadata ready for immediate use in the engine.
Quick Start
Import a PixelLab character named Bandit Thug into Godot. The skill creates the proper folder path, downloads assets, generates metadata files, and updates the master manifest. After import, open Godot to review the new character assets and run helpers to generate SpriteFrames if needed.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: pixellab-import-to-godot Download link: https://github.com/cautiouskurns/Game-Template/archive/main.zip#pixellab-import-to-godot Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
Agent Skills Search Helper
Install a tiny helper to your Agent, search and equip skill from 223,000+ vetted skills library on demand.