physics-configuration
CommunityConfigure physics properties for objects.
Authorkickthemoon0817
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This skill simplifies the process of adding and configuring physics properties for objects within a 3D scene, enabling realistic physical interactions and simulations.
Core Features & Use Cases
- Add Physics: Make objects participate in physics simulations by adding rigid body and collision components.
- Configure Properties: Set mass, friction, restitution, and other physics-related attributes.
- Create Joints: Define constraints between objects for articulated mechanisms.
- Use Case: You're building a robot simulation and need to make its arm joints move realistically. This skill allows you to define revolute joints, set their limits, and add drives for motor control.
Quick Start
Use the physics-configuration skill to add a rigid body and collision to the object at '/World/Box'.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: physics-configuration Download link: https://github.com/kickthemoon0817/simul/archive/main.zip#physics-configuration Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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