phalanx-ecs

Community

Build deterministic game logic with ECS.

Authorphaeton2040-AI
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides a robust Entity-Component-System (ECS) architecture for building deterministic, lockstep multiplayer game logic, ensuring consistent game states across all clients.

Core Features & Use Cases

  • Deterministic Game Loop: Implement game logic that runs identically on all clients using a tick-based system.
  • Component Design: Choose between IComponent for simple data and SoAComponent for high-performance, cache-friendly data structures.
  • System Management: Organize game logic into modular, reusable systems that communicate via an event bus or direct calls.
  • Use Case: Develop a real-time strategy game where unit movement, combat, and resource gathering are synchronized precisely across all players, preventing desync issues.

Quick Start

Use the phalanx-ecs skill to create a GameWorld with a tick rate of 60 and register a basic movement system.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: phalanx-ecs
Download link: https://github.com/phaeton2040-AI/phalanx-engine/archive/main.zip#phalanx-ecs

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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