phalanx-ecs
CommunityBuild deterministic game logic with ECS.
Authorphaeton2040-AI
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a robust Entity-Component-System (ECS) architecture for building deterministic, lockstep multiplayer game logic, ensuring consistent game states across all clients.
Core Features & Use Cases
- Deterministic Game Loop: Implement game logic that runs identically on all clients using a tick-based system.
- Component Design: Choose between
IComponentfor simple data andSoAComponentfor high-performance, cache-friendly data structures. - System Management: Organize game logic into modular, reusable systems that communicate via an event bus or direct calls.
- Use Case: Develop a real-time strategy game where unit movement, combat, and resource gathering are synchronized precisely across all players, preventing desync issues.
Quick Start
Use the phalanx-ecs skill to create a GameWorld with a tick rate of 60 and register a basic movement system.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: phalanx-ecs Download link: https://github.com/phaeton2040-AI/phalanx-engine/archive/main.zip#phalanx-ecs Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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