phalanx-client

Community

Connect and manage Phalanx multiplayer games.

Authorphaeton2040-AI
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill simplifies the process of connecting to, managing, and interacting within multiplayer game sessions hosted by the Phalanx Engine, handling everything from matchmaking to game loop synchronization.

Core Features & Use Cases

  • Client Initialization & Connection: Easily set up and connect a game client to a Phalanx server.
  • Matchmaking & Game Lifecycle: Manage joining queues, waiting for matches, and handling game start/end events.
  • Real-time Game Loop: Implement deterministic tick and frame updates for smooth, synchronized gameplay.
  • Command Synchronization: Send player inputs to the server and process commands from other players.
  • Reconnection & Desync Handling: Robustly manage player disconnections and detect/handle game state desynchronization.
  • Use Case: A game developer can use this Skill to integrate multiplayer functionality into their game, allowing players to find matches, join games, and play together seamlessly, ensuring a consistent experience across all clients.

Quick Start

Use the phalanx-client skill to create a new client and join a game queue.

Dependency Matrix

Required Modules

None required

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: phalanx-client
Download link: https://github.com/phaeton2040-AI/phalanx-engine/archive/main.zip#phalanx-client

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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