orchestrate

Tracks product development phases, gates, and blockers in a status.md file.

Updated Aug 4, 2026
One-click install
npx skills add https://github.com/rombel00/game-processes --skill orchestrate-rombel00
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: orchestrate
Source: https://github.com/rombel00/game-processes/tree/main/plugins/process-core/skills/orchestrate
Command: npx skills add https://github.com/rombel00/game-processes --skill orchestrate-rombel00

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? When working on a game product across many phases (brief, game loop, architecture, implementation), it is easy to lose track of where the product stands, which phase comes next, and what inputs are missing. This Skill reads the process registry and the current status file, then tells you exactly what to do next without forcing any workflow on you. ## Core Features & Use Cases - Phase positioning: Scans docs/product/ and the active delivery slice to determine which phases are done, approved, or missing, and names the next phase with its required inputs. - Producer-reviewer gate management: Routes review verdicts (approved, rework, blocked) to the right skill, enforces a maximum of 2 reviews per artifact, and classifies blockers into self-fixable (Class A) versus owner-escalation (Class B). - Status file hygiene: Keeps .process/status.md synchronized with actual artifacts immediately after every event, including a checkpoint verification before reporting readiness to the owner. - Use Case: You return to a game project after a two-week break and cannot remember whether the story map was approved. Invoke this Skill to rescan the repository, reconcile the checklist, and get a concrete next step such as running the handoff-spec phase. ## Quick Start Ask the orchestrator to check where my game product currently stands in the process and tell me what to do next.

Frequently Asked Questions about orchestrate

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I track which development phase my game project is in?▼

Run the orchestrate skill, which reads .process/status.md and scans docs/product/ plus the active delivery slice. It reconciles the phase checklist with actual files and names the next phase along with any missing input artifacts.

How does the producer-reviewer review gate workflow work?▼

Each gated artifact goes through a producer skill and an independent reviewer subagent. Verdicts of approved close the phase, rework routes fixes back to the producer or a repair skill, and blocked escalates to the owner, with a maximum of two reviews per artifact.

Does the orchestrator force me to pass every phase gate?▼

No, it only checks and reports without blocking work or refusing to continue. Launching skills and skipping optional phases like discovery or strategy remains the owner's decision, and consciously skipped phases are not flagged as gaps.

What happens when a blocker stops the development process?▼

Blockers are split into two classes. Class A issues like environment problems get one automatic fix attempt before escalation, while Class B issues like product forks or legal questions stop work immediately for owner decision.

Why is my status.md out of sync with actual artifact files?▼

Status drift happens when updates are written retroactively instead of immediately after each event. The skill rescans the repository, repairs the file-exists portion of the checklist, and only downgrades approved marks given positive evidence like a newer artifact edit.