niagara-emitters
CommunityAutomate Niagara emitter setup inside Unreal.
Software Engineering#renderer#rapid-iteration#unreal-engine#module-management#color-curve#niagara-emitter#niagara
Authorkevinpbuckley
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Configuring Niagara emitters manually in Unreal Editor is error-prone and time-consuming; this skill streamlines creating and adjusting modules, renderers, and rapid iteration parameters across emitters.
Core Features & Use Cases
- Module management: add/configure emitter modules (Spawn, Update, Render) efficiently.
- Renderer handling: attach and configure Sprite/Ribbon/Mesh renderers for emitters.
- Rapid iteration control: read/write and synchronize Color/Scale/InitializeParticle params across stages.
- Graph positioning: position emitters in the Niagara editor for organized layouts. For system-level tasks (creating systems or additional emitters), load the niagara-systems skill.
Quick Start
Use the Niagara emitters skill to add a SpriteRenderer to an emitter named MySparks and set the color scale to green.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: niagara-emitters Download link: https://github.com/kevinpbuckley/VibeUE/archive/main.zip#niagara-emitters Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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