niagara-emitters

Community

Automate Niagara emitter setup inside Unreal.

Authorkevinpbuckley
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Configuring Niagara emitters manually in Unreal Editor is error-prone and time-consuming; this skill streamlines creating and adjusting modules, renderers, and rapid iteration parameters across emitters.

Core Features & Use Cases

  • Module management: add/configure emitter modules (Spawn, Update, Render) efficiently.
  • Renderer handling: attach and configure Sprite/Ribbon/Mesh renderers for emitters.
  • Rapid iteration control: read/write and synchronize Color/Scale/InitializeParticle params across stages.
  • Graph positioning: position emitters in the Niagara editor for organized layouts. For system-level tasks (creating systems or additional emitters), load the niagara-systems skill.

Quick Start

Use the Niagara emitters skill to add a SpriteRenderer to an emitter named MySparks and set the color scale to green.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: niagara-emitters
Download link: https://github.com/kevinpbuckley/VibeUE/archive/main.zip#niagara-emitters

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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