What problem does it solve? Producing a coherent 3D spaceship asset that matches a game's existing 2D design is difficult: AI-generated single-image meshes have wrong silhouettes, inconsistent views, and fake textures. This Skill provides a free, local pipeline that turns a ship design into multiview references, a properly modeled Blender mesh with PBR materials, and exportable GLB and Canvas-compatible sprites. ## Core Features & Use Cases - Multiview reference generation: Uses Qwen-Image-Edit in ComfyUI to produce consistent top, side, front, and rear orthographic views from a master image, with fixed seeds and quality gates. - Blender hard-surface production: Guides manual modeling with Mirror, Boolean, Bevel, and weighted normals, plus UV mapping and full PBR material sets (base color, metallic, roughness, normal, AO, emission). - Game-ready export: Produces a verified GLB for assets/models/ and public/models/, plus an orthographic top-down transparent sprite compatible with the game's Canvas renderer. - Use Case: You want to turn the AX-11 Vanguard's 2D Canvas silhouette into a real 3D asset. The Skill walks you through generating matching orthographic views, modeling the hull in Blender, baking PBR textures, and exporting a GLB and sprite that match the original design. ## Quick Start Use the nave-3d-game-ready skill to create a 3D model of the RX-7 Reaper ship consistent with its in-game Canvas silhouette, exporting both a GLB and a top-down sprite.