multiplayer-sync
OfficialSync state across players in real-time.
Authordcl-regenesislabs
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill enables seamless real-time synchronization of game state and entity transformations between multiple players within a Decentraland scene, ensuring a consistent shared experience.
Core Features & Use Cases
- Entity Synchronization: Syncs entity components like Transform, Material, and custom data across all connected players.
- CRDT-Based Networking: Leverages Conflict-free Replicated Data Types for robust, serverless state synchronization.
- Use Case: In a multiplayer game, synchronize player positions, scores, and interactive object states so all participants see the same game world and progress.
Quick Start
Use the multiplayer-sync skill to sync the Transform component for a new cube entity.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: multiplayer-sync Download link: https://github.com/dcl-regenesislabs/dcl-catalog/archive/main.zip#multiplayer-sync Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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