map-systems

Decompose a game concept into a prioritized systems index with dependency mapping.

Updated Apr 4, 2026
One-click install
npx skills add https://github.com/WindXRan/y3td --skill map-systems-windxran
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: map-systems
Source: https://github.com/WindXRan/y3td/tree/main/.claude/skills/map-systems
Command: npx skills add https://github.com/WindXRan/y3td --skill map-systems-windxran

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill prevents game design from stalling by transforming a vague game concept into an actionable, ordered map of gameplay and supporting systems with explicit dependencies.

Core Features & Use Cases

  • Systems decomposition workflow: Enumerates explicit and implicit systems from GDD inputs and organizes them by category and design status.
  • Dependency mapping with validation: Builds a dependency graph, orders systems into lifecycle layers, and detects circular dependencies for resolution guidance.
  • Priority and design order planning: Assigns systems to milestone tiers (MVP/Alpha/Full Vision) and derives a safe GDD authoring sequence.
  • Collaborative, approval-gated authorship: Uses checkpoints (AskUserQuestion) before writing updates and before spawning downstream authoring skills.

Quick Start

Run the map-systems skill to decompose your game concept at design/gdd/game-concept.md into a reviewed, prioritized systems index.

Frequently Asked Questions about map-systems

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I turn a game concept into an actionable systems plan?▼

Systems decomposition extracts explicit and implicit gameplay systems from a concept, categorizes them, maps dependencies, and assigns milestone priorities like MVP or Alpha for ordered GDD authoring.

What is dependency mapping in game design systems planning?▼

Dependency mapping builds a graph of gameplay systems, orders them into lifecycle layers, and detects circular dependencies to guide resolution and ensure a safe design sequence.

How do I prioritize game design milestones for MVP and Alpha?▼

Milestone prioritization assigns decomposed gameplay systems into MVP, Alpha, and Full Vision tiers, deriving a safe GDD authoring sequence to prevent design stalling.

Does this systems planning workflow support roguelike architecture?▼

Yes, systems planning applies to early game design across various architectures including roguelike, enumerating implicit systems and organizing them for milestone prioritization and GDD authoring.

When should I use dependency mapping for GDD authoring?▼

Use dependency mapping when systems are missing, implicit, or unscheduled during early game design to validate lifecycle ordering and produce a handoff-ready design sequence for GDD creation.

How do I detect circular dependencies in a game design workflow?▼

Dependency validation builds a dependency graph for your gameplay systems, automatically detects circular dependencies, and provides resolution guidance to maintain a safe authoring order.