map-systems

Decompose a game concept into systems and generate a systems index.

Updated Apr 26, 2026
One-click install
npx skills add https://github.com/solace-ill/vector-flow --skill map-systems-solace-ill
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: map-systems
Source: https://github.com/solace-ill/vector-flow/tree/main/.claude/skills/map-systems
Command: npx skills add https://github.com/solace-ill/vector-flow --skill map-systems-solace-ill

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Decompose a game concept into discrete systems, map their dependencies, and produce a living systems index to guide design.

Core Features & Use Cases

  • System decomposition: break concept into explicit and implicit systems across MVP to full vision.
  • Dependency mapping: reveal data and UI wiring between systems and identify bottlenecks.
  • Collaborative workflow: gated phases, progress tracking, and an auto-generated systems index to drive GDD authoring.

Quick Start

Invoke /map-systems to decompose the concept, map dependencies, and generate the systems index.

Frequently Asked Questions about map-systems

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I decompose a game concept into discrete systems for a GDD?▼

Map system dependencies by revealing data and UI wiring between game systems, identifying bottlenecks early, and establishing a prioritized design order from MVP to full vision.

What's the best way to map dependencies between game design systems?▼

Decompose a game concept into discrete systems by automating the breakdown of explicit and implicit mechanics, mapping their dependencies, and generating a structured systems index to guide GDD authoring.

How do I establish a prioritized design order from MVP to full vision?▼

Generate a living systems index by applying a gated, phase-based workflow that tracks progress and outputs a writable design/gdd/systems-index.md file to drive collaborative GDD authoring.

Can I generate a living systems index to drive GDD authoring?▼

Establish a prioritized design order by applying a gated, phase-based workflow that decomposes game concepts into systems, mapping dependencies from MVP scope to the full vision.

Does game system decomposition work for both explicit and implicit mechanics?▼

A gated, phase-based workflow enforces frontmatter-driven identity and progress tracking, ensuring structured decomposition before culminating in a writable systems index.

Do I need a specific workflow to enforce structure during game system decomposition?▼

Game system decomposition works for both explicit and implicit mechanics, breaking the entire concept down across MVP to full vision to map dependencies and identify bottlenecks.