map-systems

Decompose game concepts into dependency-aware system indexes with priorities.

Updated Apr 15, 2026
One-click install
npx skills add https://github.com/sumilee-pcu/game2026 --skill map-systems-sumilee-pcu
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: map-systems
Source: https://github.com/sumilee-pcu/game2026/tree/main/.claude/skills/map-systems
Command: npx skills add https://github.com/sumilee-pcu/game2026 --skill map-systems-sumilee-pcu

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill solves the ambiguity of game development by breaking down high-level creative concepts into a concrete, prioritized index of technical and gameplay systems.

Core Features & Use Cases

  • System Decomposition: Automatically identifies explicit and implicit systems required for a game, from core mechanics to UI and networking.
  • Dependency Mapping: Establishes a logical build order by identifying which systems must exist before others can be implemented.
  • Priority Assignment: Aligns system development with project milestones (MVP, Vertical Slice, Alpha) to ensure focus on the most critical features.
  • Use Case: Use this when you have a game idea but are overwhelmed by the scope; it will generate a roadmap of GDDs to guide your development process.

Quick Start

Run the map-systems skill to decompose your current game concept into a prioritized systems index.

Frequently Asked Questions about map-systems

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I break down a game concept into a development roadmap?▼

To break down a game concept into a development roadmap, you decompose high-level ideas into a granular, dependency-aware index of technical and gameplay systems. This establishes a clear build order and design structure for your project.

What is systems decomposition in game design?▼

Systems decomposition in game design is the process of identifying explicit and implicit systems required for a game, ranging from core mechanics to UI and networking. It translates ambiguous creative concepts into a structured systems architecture.

How do I map dependencies and prioritize game systems for a Vertical Slice?▼

Mapping dependencies and prioritizing game systems involves establishing a logical build order by identifying prerequisite systems, then aligning development with project milestones like MVP, Vertical Slice, and Alpha to ensure critical features are focused on first.

Can I generate individual GDD roadmaps from a high-level game idea?▼

Yes, you can generate a roadmap of GDDs from a high-level game idea by decomposing the concept into a prioritized systems index. This requires integration with existing design documentation to validate system boundaries and priorities.

When should I use a systems architecture approach for game pre-production?▼

You should use a systems architecture approach during the pre-production phase of game development when you have a game idea but are overwhelmed by the scope. It provides a dependency-aware index to guide your development process and establish a clear design order.