love-timer

Manage delta time, FPS, and timing in Love2D games.

1|Updated Jan 23, 2026
One-click install
npx skills add https://github.com/RedKenrok/skills --skill love-timer
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: love-timer
Source: https://github.com/RedKenrok/skills/tree/main/skills/love-timer
Command: npx skills add https://github.com/RedKenrok/skills --skill love-timer

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Provides a simple, reliable interface to read and manage time in Love2D games, enabling accurate delta time, frame rate control, and timing-based logic.

Core Features & Use Cases

  • GetDelta: read the time between frames for frame-rate independent movement.
  • GetFPS: monitor current frames per second for performance tuning.
  • GetTime: obtain an absolute time reference for elapsed measurements.
  • GetAverageDelta and Step: measure and update time statistics for profiling and animation pacing.
  • Sleep: pause execution for a given time to throttle loops or sync with external events.

Quick Start

Use the love-timer by calling its functions in your Love2D callbacks. For example, in love.update(dt) read local delta = love.timer.getDelta() and use love.timer.getFPS() to adapt rendering or animations.

Frequently Asked Questions about love-timer

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I measure delta time in Love2D for frame-rate independent movement?▼

To measure delta time in Love2D, call love.timer.getDelta() within your love.update callback to retrieve the precise time elapsed between frames, enabling frame-rate independent movement and consistent game logic pacing.

What is the best way to monitor FPS in a Love2D game for performance tuning?▼

The best way to monitor FPS in a Love2D game is by calling love.timer.getFPS(), which returns the current frames per second value, allowing you to track rendering performance and identify potential bottlenecks during gameplay.

Can I pause execution in Lua to throttle game loops using Love2D?▼

Yes, you can pause execution in Lua using love.timer.sleep() within your Love2D environment, which halts the current thread for a specified duration to throttle loops or synchronize with external events without consuming CPU cycles.

Does Love2D provide built-in functions for profiling animation pacing and average delta time?▼

Love2D provides love.timer.getAverageDelta and love.timer.step for profiling animation pacing, allowing you to measure and update time statistics to analyze frame-rate consistency and optimize performance monitoring in game loops.

How do I get an absolute time reference in Love2D for elapsed measurements?▼

To get an absolute time reference in Love2D, use love.timer.getTime(), which returns the total time elapsed since the application started, providing a reliable baseline for calculating elapsed durations and scheduling events.