love-timer

Community

Measure time precisely in Love2D games.

AuthorRedKenrok
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Provides a simple, reliable interface to read and manage time in Love2D games, enabling accurate delta time, frame rate control, and timing-based logic.

Core Features & Use Cases

  • GetDelta: read the time between frames for frame-rate independent movement.
  • GetFPS: monitor current frames per second for performance tuning.
  • GetTime: obtain an absolute time reference for elapsed measurements.
  • GetAverageDelta and Step: measure and update time statistics for profiling and animation pacing.
  • Sleep: pause execution for a given time to throttle loops or sync with external events.

Quick Start

Use the love-timer by calling its functions in your Love2D callbacks. For example, in love.update(dt) read local delta = love.timer.getDelta() and use love.timer.getFPS() to adapt rendering or animations.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: love-timer
Download link: https://github.com/RedKenrok/skills/archive/main.zip#love-timer

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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