What problem does it solve? Setting up correct and performant lighting in Unreal Engine 5 requires navigating light component types, mobility rules, Lumen settings, shadow methods, and post-process exposure, and mistakes produce black GI, shadow acne, or inconsistent exposure. ## Core Features & Use Cases - Light Component Authoring: Create and configure UDirectionalLightComponent, UPointLightComponent, USpotLightComponent, URectLightComponent, and USkyLightComponent in C++ with correct intensity units, attenuation, IES profiles, and mobility. - Lumen GI & Reflections: Enable and tune Lumen global illumination and reflections, choose between software and hardware ray tracing, and adjust per-camera quality via FPostProcessSettings overrides. - Shadows, Sky & Exposure: Configure Virtual Shadow Maps, cascaded shadow maps, shadow bias, sky atmosphere with exponential height fog, reflection captures, and manual or auto exposure in post process volumes. - Use Case: When building an outdoor city level, use this Skill to set up a Movable directional sun with bAtmosphereSunLight, a real-time-capture sky light, Lumen GI, VSM shadows, and manual exposure so the scene stays consistent as the camera moves. ## Quick Start Ask the AI to create a Movable directional sun light with sky atmosphere, real-time sky light capture, and Lumen GI enabled for your UE5 level.