jobjectpool

Community

Thread-safe Unity object pooling.

AuthorJasonXuDeveloper
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill addresses the frequent allocations and GC spikes in Unity games by providing a thread-safe, zero-GC object pooling system that reuses objects like bullets, enemies, and effects.

Core Features & Use Cases

  • Thread-safe pooling: Rent and return objects across threads without locking hazards.
  • Zero-GC design: Reduces per-frame allocations to minimize garbage collection pauses.
  • Flexible lifecycle: Supports onRent and onReturn callbacks, Prewarm, and shared pools for simple types.
  • Use Case: In a fast-paced shooter, reuse bullets and particle effects to maintain smooth frame rates.

Quick Start

Create a JObjectPool<T> for a specific type, configure maxSize and callbacks, then Rent objects when needed and Return them after use.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: jobjectpool
Download link: https://github.com/JasonXuDeveloper/JEngine/archive/main.zip#jobjectpool

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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