io-multiplexing

Community

Cross-platform I/O for high-performance game servers.

Authorpluginagentmarketplace
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Confronts the challenge of efficiently handling thousands of concurrent network connections for real-time game servers by offering a cross-platform I/O multiplexing approach (epoll, IOCP, kqueue, io_uring) that minimizes latency and overhead.

Core Features & Use Cases

  • Cross-platform I/O models: epoll, iocp, kqueue, io_uring, and select compatibility for legacy systems.
  • High-throughput event handling: low-latency processing of thousands to millions of connections with edge-triggered options.
  • Real-world use: implement scalable game servers with responsive matchmaking, state broadcasting, and tick-based updates.

Quick Start

Run a minimal test server using this skill to demonstrate non-blocking I/O across your platform.

Dependency Matrix

Required Modules

None required

Components

scriptsreferencesassets

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: io-multiplexing
Download link: https://github.com/pluginagentmarketplace/custom-plugin-server-side-game-dev/archive/main.zip#io-multiplexing

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 223,000+ vetted skills library on demand.