io-multiplexing
CommunityCross-platform I/O for high-performance game servers.
Authorpluginagentmarketplace
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Confronts the challenge of efficiently handling thousands of concurrent network connections for real-time game servers by offering a cross-platform I/O multiplexing approach (epoll, IOCP, kqueue, io_uring) that minimizes latency and overhead.
Core Features & Use Cases
- Cross-platform I/O models: epoll, iocp, kqueue, io_uring, and select compatibility for legacy systems.
- High-throughput event handling: low-latency processing of thousands to millions of connections with edge-triggered options.
- Real-world use: implement scalable game servers with responsive matchmaking, state broadcasting, and tick-based updates.
Quick Start
Run a minimal test server using this skill to demonstrate non-blocking I/O across your platform.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferencesassets
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: io-multiplexing Download link: https://github.com/pluginagentmarketplace/custom-plugin-server-side-game-dev/archive/main.zip#io-multiplexing Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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