game-loop
CommunitySmooth, frame-rate independent game loops.
Software Engineering#typescript#game development#javascript#physics#interpolation#game loop#fixed timestep
Authordadbodgeoff
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill ensures consistent game physics and smooth rendering regardless of the player's monitor refresh rate or system performance, preventing visual stuttering and physics glitches.
Core Features & Use Cases
- Fixed Timestep Physics: Guarantees deterministic physics calculations.
- Interpolation: Renders smooth visuals between physics updates.
- Time Manipulation: Supports effects like hitstop and slow-motion.
- Use Case: Essential for any browser-based game where consistent physics and smooth animation are critical for a good player experience.
Quick Start
Use the game-loop skill to start a new game loop with a fixed timestep of 1/60th of a second.
Dependency Matrix
Required Modules
None requiredComponents
scripts
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: game-loop Download link: https://github.com/dadbodgeoff/drift/archive/main.zip#game-loop Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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