game-loop

Community

Smooth, frame-rate independent game loops.

Authordadbodgeoff
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill ensures consistent game physics and smooth rendering regardless of the player's monitor refresh rate or system performance, preventing visual stuttering and physics glitches.

Core Features & Use Cases

  • Fixed Timestep Physics: Guarantees deterministic physics calculations.
  • Interpolation: Renders smooth visuals between physics updates.
  • Time Manipulation: Supports effects like hitstop and slow-motion.
  • Use Case: Essential for any browser-based game where consistent physics and smooth animation are critical for a good player experience.

Quick Start

Use the game-loop skill to start a new game loop with a fixed timestep of 1/60th of a second.

Dependency Matrix

Required Modules

None required

Components

scripts

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: game-loop
Download link: https://github.com/dadbodgeoff/drift/archive/main.zip#game-loop

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

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