interactables
OfficialEnable in-world interactions with items and NPCs.
Software Engineering#game-development#interactable#csl#interaction-system#player-interaction#world-ui
AuthorAll-Out-Games
Version1.0.0
Installs0
System Documentation
What problem does it solve?
The Interactable system provides a reusable component pattern that lets players interact with world entities like pickups, buttons, and NPCs, eliminating ad-hoc interaction code scattered across objects.
Core Features & Use Cases
- Self-listening Interactable components that automatically expose can_use and on_interact hooks for per-object logic.
- Optional global hooks for game-wide interaction rules (e.g., blocking interactions during cutscenes).
- Flexible property configuration (radius, prompt_offset, required_hold_time, priority) with editor-friendly setup and dynamic UI prompts.
Quick Start
Create a custom Interactable, implement can_use and on_interact, and register it with ao_start using this->set_listener(this).
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: interactables Download link: https://github.com/All-Out-Games/reusable-weapons-csl/archive/main.zip#interactables Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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