input-system-new
CommunityDecoupled input handling for Unity.
Authornlelouche
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill simplifies handling multi-device input in Unity by abstracting away the complexities of the New Input System, enabling decoupled event-driven input management.
Core Features & Use Cases
- ScriptableObject-based Input Reader: Centralizes input logic and exposes events for various actions (move, jump, attack, etc.).
- Multi-Device Support: Seamlessly handles input from keyboard, gamepad, touch, and other devices.
- Decoupled Architecture: Prevents direct polling of input, promoting cleaner code and easier maintenance.
- Use Case: Implement player movement and actions in a game where controls need to be rebindable and work across different input devices.
Quick Start
Generate an InputReader ScriptableObject for your project.
Dependency Matrix
Required Modules
None requiredComponents
scriptstemplates
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: input-system-new Download link: https://github.com/nlelouche/Unity-SkillForge/archive/main.zip#input-system-new Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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