input-system-new

Community

Decoupled input handling for Unity.

Authornlelouche
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill simplifies handling multi-device input in Unity by abstracting away the complexities of the New Input System, enabling decoupled event-driven input management.

Core Features & Use Cases

  • ScriptableObject-based Input Reader: Centralizes input logic and exposes events for various actions (move, jump, attack, etc.).
  • Multi-Device Support: Seamlessly handles input from keyboard, gamepad, touch, and other devices.
  • Decoupled Architecture: Prevents direct polling of input, promoting cleaner code and easier maintenance.
  • Use Case: Implement player movement and actions in a game where controls need to be rebindable and work across different input devices.

Quick Start

Generate an InputReader ScriptableObject for your project.

Dependency Matrix

Required Modules

None required

Components

scriptstemplates

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: input-system-new
Download link: https://github.com/nlelouche/Unity-SkillForge/archive/main.zip#input-system-new

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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