input-action-routing-workflow
CommunityUnified input routing and control.
AuthorDubDev720
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill addresses the chaos of scattered input handling across a project, ensuring consistent and predictable behavior for user inputs, especially for actions that require specific timing or repeat functionality.
Core Features & Use Cases
- Centralized Input Authority: Designates a single node to manage input routing, preventing duplicate triggers.
- Deterministic Input Handling: Implements consistent debounce and repeat behavior for actions across different input devices (keyboard, controller).
- Use Case: Ensure that when a player holds down a button to move a character or select an item, the action repeats at a steady, defined rate, regardless of whether they are using a keyboard or a gamepad.
Quick Start
Use the input-action-routing-workflow skill to route gameplay actions through _unhandled_input.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: input-action-routing-workflow Download link: https://github.com/DubDev720/gdref/archive/main.zip#input-action-routing-workflow Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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