input-action-routing-workflow

Community

Unified input routing and control.

AuthorDubDev720
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill addresses the chaos of scattered input handling across a project, ensuring consistent and predictable behavior for user inputs, especially for actions that require specific timing or repeat functionality.

Core Features & Use Cases

  • Centralized Input Authority: Designates a single node to manage input routing, preventing duplicate triggers.
  • Deterministic Input Handling: Implements consistent debounce and repeat behavior for actions across different input devices (keyboard, controller).
  • Use Case: Ensure that when a player holds down a button to move a character or select an item, the action repeats at a steady, defined rate, regardless of whether they are using a keyboard or a gamepad.

Quick Start

Use the input-action-routing-workflow skill to route gameplay actions through _unhandled_input.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: input-action-routing-workflow
Download link: https://github.com/DubDev720/gdref/archive/main.zip#input-action-routing-workflow

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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