Implement Sonic 2 Object/Badnik
CommunityAccurately implement Sonic 2 game objects.
Software Engineering#game development#reimplementation#disassembly#object implementation#badnik#sonic 2
Authorjamesj999
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a comprehensive, step-by-step process for accurately reimplementing game objects and badniks from Sonic the Hedgehog 2 into the OpenGGF engine, ensuring ROM accuracy.
Core Features & Use Cases
- Disassembly Analysis: Guides users on how to research and analyze object behavior, art, and routines from the game's disassembly.
- Engine Implementation: Details how to implement objects within the Java-based OpenGGF engine, covering art loading, object instance classes, and specific patterns (Simple, Multi-Piece, Parent-Child, Badnik).
- Cross-Validation: Emphasizes rigorous validation against the disassembly and provides a checklist for review agents.
- Use Case: A developer needs to add a specific enemy (e.g., a "Masher" badnik) to the OpenGGF engine. This Skill will guide them through finding its data in the Sonic 2 disassembly, implementing its unique movement and animation, and ensuring it behaves exactly like it does in the original game.
Quick Start
Use the s2-implement-object skill to implement the 'Masher' badnik, referencing the s2disasm-guide skill for disassembly details.
Dependency Matrix
Required Modules
None requiredComponents
referencesscripts
💻 Claude Code Installation
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Please help me install this Skill: Name: Implement Sonic 2 Object/Badnik Download link: https://github.com/jamesj999/OpenGGF/archive/main.zip#implement-sonic-2-object-badnik Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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