s3k-implement-object
CommunityImplement Sonic 3&K objects with ROM accuracy.
Software Engineering#game development#reverse engineering#sonic 3 & knuckles#rom hacking#object implementation#badnik
Authorjamesj999
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a comprehensive guide and framework for accurately implementing game objects and badniks from Sonic 3 & Knuckles into the OpenGGF engine, ensuring fidelity to the original game's behavior.
Core Features & Use Cases
- Accurate Object Implementation: Guides the process of recreating objects with complete ROM accuracy, including art, animation, sound, and all subtypes.
- Disassembly Cross-Validation: Emphasizes and facilitates cross-validation against the official Sonic 3 & Knuckles disassembly for pixel-perfect behavior.
- Use Case: A developer needs to add the "Rhinobot" badnik to the OpenGGF engine. This Skill will guide them through finding its ROM data, implementing its unique movement and attack patterns, and ensuring its collision and shield reactions match the original game.
Quick Start
Use the s3k-implement-object skill to implement the "Rhinobot" badnik.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: s3k-implement-object Download link: https://github.com/jamesj999/OpenGGF/archive/main.zip#s3k-implement-object Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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