idle-clicker

Architect scalable idle/clicker game frameworks with big-number math and offline earnings systems.

3|Updated Apr 8, 2026
One-click install
npx skills add https://github.com/XeldarAlz/KlondikeSolitaire --skill idle-clicker
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: idle-clicker
Source: https://github.com/XeldarAlz/KlondikeSolitaire/tree/main/.claude/skills/genre/idle-clicker
Command: npx skills add https://github.com/XeldarAlz/KlondikeSolitaire --skill idle-clicker

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Idle/clicker game development often requires designing parallel systems for currency, progression, and offline earnings. This Skill provides a cohesive blueprint to implement those patterns consistently.

Core Features & Use Cases

  • Big-number arithmetic with clean formatting and display
  • Currency, upgrade, and prestige systems, including offline progress
  • Modular game systems like generators, milestones, and save/mersistence
  • Clear, extensible architecture suitable for mobile and desktop idle games
  • Built for testability and maintainability with clean separation of models and systems

Quick Start

Scaffold a new idle-clicker project and wire in big-number math, offline progress, and prestige/upgrade patterns.

Frequently Asked Questions about idle-clicker

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I implement offline progress and big-number math for an idle game?▼

To implement offline progress and big-number math for an idle game, you need a cohesive architecture that models scalable currencies, generators, and offline earnings consistently. This framework provides the blueprint to structure those parallel systems.

What is the best way to structure a prestige system for incremental games?▼

The best way to structure a prestige system for incremental games is through a modular architecture that cleanly separates progression models from core systems. This approach ensures maintainability and testability for complex upgrade trees.

How do you architect a scalable currency management system for mobile clicker games?▼

Architecting a scalable currency management system for mobile clicker games requires modular generators and clear separation of models to handle big-number arithmetic and save compatibility. This framework scaffolds those exact components.

Does this idle game architecture support save compatibility across upgrades?▼

Yes, this idle game architecture supports save compatibility across upgrades by utilizing a modular game system design with clear separation of models. This ensures persistent data remains stable during framework extensions.

Can I prototype big-number economies for desktop idle games using this framework?▼

Yes, you can prototype big-number economies for desktop idle games using this framework. It is built to be extensible and suitable for both mobile and desktop platforms requiring complex automation flows.

Why use a modular architecture for clicker game generator systems?▼

Use a modular architecture for clicker game generator systems to achieve clean separation of models, ensuring maintainability and testability. This prevents tangled logic when scaling automation flows and milestone tracking.