godot-genre-idle-clicker

Community

Build exponential idle games.

Authorthedivergentai
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides a robust framework for creating idle and clicker games, addressing the common challenges of handling massive numbers, managing exponential growth, and implementing engaging progression systems like prestige.

Core Features & Use Cases

  • Big Number Handling: Implements a custom BigNumber class to manage values far exceeding standard float limits, essential for exponential growth.
  • Generator Systems: Defines a structure for auto-producers (generators) with customizable costs and revenue, including exponential cost scaling.
  • Prestige Mechanics: Outlines a system for resetting progress to gain permanent multipliers, crucial for long-term player engagement.
  • Offline Progress: Includes logic for calculating player gains during periods when the game is not active.
  • Number Formatting: Provides a utility for displaying extremely large numbers in a human-readable format (e.g., K, M, B, scientific notation).
  • Use Case: Develop a game where players click to earn currency, buy generators that earn currency automatically, and eventually prestige to reset progress for a permanent boost, enabling faster progression in subsequent runs.

Quick Start

Use the godot-genre-idle-clicker skill to create a new generator resource with a base cost of 100 and base revenue of 10.

Dependency Matrix

Required Modules

None required

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: godot-genre-idle-clicker
Download link: https://github.com/thedivergentai/gd-agentic-skills/archive/main.zip#godot-genre-idle-clicker

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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