hytale-events-api
CommunityMaster Hytale event handling for plugins.
AuthorMnkyArts
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a structured approach to handling Hytale server events within plugins, enabling reliable, observable, and scalable event-driven behavior.
Core Features & Use Cases
- General Event Bus: Register, prioritize, and route global server events (player actions, world changes, assets) to handlers.
- ECS Event System: Define and dispatch entity- and world-scoped events with cancellable and non-cancellable flows.
- Async & Custom Events: Create and manage asynchronous events and bespoke event types with proper lifecycle and cancellation semantics.
Quick Start
Register a listener for PlayerConnectEvent to log new connections and another for a simple world event to initialize state when a world loads.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: hytale-events-api Download link: https://github.com/MnkyArts/hytale-skills/archive/main.zip#hytale-events-api Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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