goudengine-debugging
CommunityDebug GoudEngine games with MCP tools
Software Engineering#game development#debugging#diagnostics#performance tuning#runtime analysis#goudengine
Authoraram-devdocs
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a structured workflow and diagnostic checklists to help developers identify and resolve runtime issues within GoudEngine games using the MCP debugger.
Core Features & Use Cases
- Runtime Diagnostics: Access detailed diagnostics for various game subsystems (render, physics, audio, input, etc.).
- Frame Capture & Analysis: Capture game frames and analyze performance metrics to pinpoint bottlenecks.
- Entity Inspection: Inspect individual game entities and their components for anomalies.
- Use Case: If your GoudEngine game is experiencing low FPS, use this Skill to attach to the running process, capture diagnostics for the render and sprite batch subsystems, and analyze the frame time to identify the cause of the lag.
Quick Start
Use the goudengine-debugging skill to attach to a running GoudEngine game and get a full diagnostics map.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: goudengine-debugging Download link: https://github.com/aram-devdocs/GoudEngine/archive/main.zip#goudengine-debugging Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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