godot-state-machine-advanced
CommunityMaster complex AI behaviors with HSMs.
AuthorTotes-MickGOATs
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a robust framework for managing intricate AI and character behaviors in Godot, going beyond basic state machines to handle complex, layered logic.
Core Features & Use Cases
- Hierarchical State Machines (HSM): Organize states in a tree-like structure for better modularity and inheritance.
- State Stacks: Implement interruptible behaviors like pause menus or cutscenes using pushdown automata.
- Context Passing: Securely pass data between states during transitions.
- Use Case: Develop an advanced enemy AI that can seamlessly switch between patrolling, engaging in combat, and retreating to a safe zone, with sub-states for different attack patterns within combat.
Quick Start
Implement a hierarchical state machine for your character's AI using the provided advanced state machine scripts.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-state-machine-advanced Download link: https://github.com/Totes-MickGOATs/mcgoats-game-template/archive/main.zip#godot-state-machine-advanced Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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