godot-quest-system

Community

Build dynamic RPG quests.

Authorthedivergentai
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides a robust framework for implementing complex quest and mission systems within Godot Engine, managing objectives, progress, and rewards efficiently.

Core Features & Use Cases

  • Resource-Based Quests: Define quests and objectives as reusable Godot Resources.
  • Signal-Driven Updates: Utilize Godot's signal system for seamless communication between game events and quest progress.
  • AutoLoad Manager: A central singleton (QuestManager) to track active and completed quests.
  • Branching Chains & Rewards: Supports complex quest flows and reward distribution.
  • Use Case: Implement an RPG where players accept a quest to defeat a certain number of enemies, collect specific items, and then return to an NPC, with rewards granted upon completion.

Quick Start

Accept the quest with ID "main_quest_1" using the QuestManager.

Dependency Matrix

Required Modules

None required

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: godot-quest-system
Download link: https://github.com/thedivergentai/gd-agentic-skills/archive/main.zip#godot-quest-system

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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