dialogue-quest-system
CommunityBranching dialogues and quest systems for NPCs.
Software Engineering#dialogue#event-driven#game-design#scriptableobject#npc-interaction#quest-system#branching-dialogue
AuthorCriezzz
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Automates and unifies NPC dialogue flows, branching choices, and quest progression to reduce hard-coded scripting and manual wiring.
Core Features & Use Cases
Complete dialogue trees, multiple quest stages, objective tracking, rewards, and event-driven progression. Supports prerequisites, saveable progress, and modular data via ScriptableObjects for dialogue and quests.
Quick Start
Create a QuestSO asset and a DialogueNodeSO asset, then configure a QuestManager to start tracking progress.
Dependency Matrix
Required Modules
None requiredComponents
scripts
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: dialogue-quest-system Download link: https://github.com/Criezzz/Gametopia2026/archive/main.zip#dialogue-quest-system Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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