godot-player
OfficialGodot 4 player controllers for every genre.
Software Engineering#gdscript#godot#game-development#top-down#platformer#player-controller#twin-stick
AuthorHubDev-AI
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Player development for Godot projects often requires crafting multiple genre-specific controllers from scratch. This Skill provides a suite of ready-to-use, tested Godot 4 player controllers for top-down, platformer, twin-stick, and RTS/adventure styles, each with integrated visuals to avoid bare character implementations.
Core Features & Use Cases
- Multi-genre controllers: Top-down 8-direction shooters, platformers with coyote time and jump buffering, twin-stick with gamepad/joystick support, and point-and-click RTS/adventure movement patterns, all with built-in visuals.
- Visual-first approach: Each controller includes a visible representation or procedural visuals to ensure immediate, polished in-game feedback.
- Proven motion patterns: Includes reliable movement, aiming, jumping, and basic interactions suitable for rapid prototyping and production-ready gameplay.
Quick Start
Instantiate the controllers in your Godot project and wire them to your input actions.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-player Download link: https://github.com/HubDev-AI/godot-ai-builder/archive/main.zip#godot-player Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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