godot-player

Official

Godot 4 player controllers for every genre.

AuthorHubDev-AI
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Player development for Godot projects often requires crafting multiple genre-specific controllers from scratch. This Skill provides a suite of ready-to-use, tested Godot 4 player controllers for top-down, platformer, twin-stick, and RTS/adventure styles, each with integrated visuals to avoid bare character implementations.

Core Features & Use Cases

  • Multi-genre controllers: Top-down 8-direction shooters, platformers with coyote time and jump buffering, twin-stick with gamepad/joystick support, and point-and-click RTS/adventure movement patterns, all with built-in visuals.
  • Visual-first approach: Each controller includes a visible representation or procedural visuals to ensure immediate, polished in-game feedback.
  • Proven motion patterns: Includes reliable movement, aiming, jumping, and basic interactions suitable for rapid prototyping and production-ready gameplay.

Quick Start

Instantiate the controllers in your Godot project and wire them to your input actions.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: godot-player
Download link: https://github.com/HubDev-AI/godot-ai-builder/archive/main.zip#godot-player

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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