godot-physics
OfficialMaster Godot 4 collision patterns effortlessly
AuthorHubDev-AI
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Collision layer management and physics body setup are verbose and error-prone in Godot 4; this skill provides clear standards and patterns to implement consistent behavior across players, enemies, and environment.
Core Features & Use Cases
- Collision Layer Standard mapping bits to roles for Player, Enemies, Pickups, etc.
- Physics bodies templates for CharacterBody2D, Area2D, RigidBody2D, StaticBody2D.
- Detection patterns (signals) for body_entered/area_entered and ray-casting basics.
- Common setups for typical games (player vs walls vs enemies).
Quick Start
Create a new Godot 4 scene with a CharacterBody2D player, an Area2D for detection, and predefined collision layers for player, enemies, walls, and pickups.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-physics Download link: https://github.com/HubDev-AI/godot-ai-builder/archive/main.zip#godot-physics Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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