godot-physics

Official

Master Godot 4 collision patterns effortlessly

AuthorHubDev-AI
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Collision layer management and physics body setup are verbose and error-prone in Godot 4; this skill provides clear standards and patterns to implement consistent behavior across players, enemies, and environment.

Core Features & Use Cases

  • Collision Layer Standard mapping bits to roles for Player, Enemies, Pickups, etc.
  • Physics bodies templates for CharacterBody2D, Area2D, RigidBody2D, StaticBody2D.
  • Detection patterns (signals) for body_entered/area_entered and ray-casting basics.
  • Common setups for typical games (player vs walls vs enemies).

Quick Start

Create a new Godot 4 scene with a CharacterBody2D player, an Area2D for detection, and predefined collision layers for player, enemies, walls, and pickups.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: godot-physics
Download link: https://github.com/HubDev-AI/godot-ai-builder/archive/main.zip#godot-physics

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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