godot-organize-scripts

Community

Organize Godot scripts into a clean architecture.

AuthorAsreonn
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Scripts in Godot projects can become scattered and hard to maintain. This Skill groups .gd files by architectural role, creating a clear, scalable structure and preserving references and class_name declarations.

Core Features & Use Cases

  • Finds script directories and groups them by role (characters, enemies, components, managers, systems, utilities).
  • Transforms flat script layouts into a layered architecture that mirrors project responsibilities.
  • Maintains references, updates preload paths and autoloads as needed to keep the project functional during reorganization.

Quick Start

Use the godot-organize-scripts skill to reorganize all Godot script files in your project, producing a structured directory layout such as scripts/characters/, scripts/enemies/, scripts/components/, scripts/managers/, scripts/systems/, and scripts/utility/ with references preserved.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: godot-organize-scripts
Download link: https://github.com/Asreonn/godot-superpowers/archive/main.zip#godot-organize-scripts

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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