godot-organize-scripts
CommunityOrganize Godot scripts into a clean architecture.
AuthorAsreonn
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Scripts in Godot projects can become scattered and hard to maintain. This Skill groups .gd files by architectural role, creating a clear, scalable structure and preserving references and class_name declarations.
Core Features & Use Cases
- Finds script directories and groups them by role (characters, enemies, components, managers, systems, utilities).
- Transforms flat script layouts into a layered architecture that mirrors project responsibilities.
- Maintains references, updates preload paths and autoloads as needed to keep the project functional during reorganization.
Quick Start
Use the godot-organize-scripts skill to reorganize all Godot script files in your project, producing a structured directory layout such as scripts/characters/, scripts/enemies/, scripts/components/, scripts/managers/, scripts/systems/, and scripts/utility/ with references preserved.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-organize-scripts Download link: https://github.com/Asreonn/godot-superpowers/archive/main.zip#godot-organize-scripts Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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