godot-migrate-tilemap
CommunityMigrate TileMap to TileMapLayer in Godot 4.3+ for a cleaner upgrade.
AuthorAsreonn
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill migrates legacy TileMap usage from Godot 4.0-4.2 to the new TileMapLayer system introduced in Godot 4.3+, preserving level data, behavior, and ensuring compatibility with the updated API.
Core Features & Use Cases
- API modernization: converts set_cell/get_cell usage to the TileMapLayer equivalents (e.g., set_cells_terrain_connect) and aligns with terrain/navigation systems.
- Layered migration: supports migrating multiple TileMap layers into separate TileMapLayer nodes while preserving layer order and metadata.
- TileSet and navigation data upgrades: upgrades TileSet resources to the 4.3+ format and transfers any associated physics/navigation data per tile.
- Use Case: imagine a 3D/2D game level with multiple TileMap layers; this Skill performs a complete upgrade to the TileMapLayer architecture, updating scenes, assets, and scripts with minimal manual intervention.
Quick Start
- Ensure your project targets Godot 4.3+ and back up your project.
- Run the tilemap migration tool to convert legacy TileMaps to TileMapLayer layers.
- Review the generated scene changes, then commit to version control and test in Godot 4.3+.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-migrate-tilemap Download link: https://github.com/Asreonn/godot-superpowers/archive/main.zip#godot-migrate-tilemap Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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