godot-mcp-scene-builder

Community

Build Godot scenes programmatically.

AuthorTotes-MickGOATs
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill automates the creation and modification of Godot scenes, allowing for programmatic scene generation and node manipulation, which can be tedious to do manually in the editor.

Core Features & Use Cases

  • Programmatic Scene Creation: Generate new Godot scenes from scratch using a declarative manifest.
  • Node Manipulation: Add, configure, and manage nodes within a scene hierarchy.
  • Sprite Integration: Easily assign textures to Sprite2D nodes.
  • Use Case: When you need to quickly set up a common player character, a UI element, or a level structure, this skill can generate the base scene with the correct node types and hierarchy.

Quick Start

Use the godot-mcp-scene-builder skill to create a 2D player scene with a sprite and collision.

Dependency Matrix

Required Modules

None required

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: godot-mcp-scene-builder
Download link: https://github.com/Totes-MickGOATs/mcgoats-game-template/archive/main.zip#godot-mcp-scene-builder

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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