godot-input-handling

Community

Master Godot input for responsive controls.

AuthorTotes-MickGOATs
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill addresses the complexities of handling player input in Godot, ensuring responsive controls, gamepad support, and accessibility features.

Core Features & Use Cases

  • Comprehensive Input Management: Covers InputMap actions, InputEvent processing, controller support, and rebinding.
  • Responsive Controls: Implements input buffering to guarantee tight game feel, especially for actions like jumping or dashing.
  • Accessibility & Robustness: Includes gamepad support, deadzone handling, and dynamic UI prompt updates.
  • Use Case: When setting up player controls for a new game, use this Skill to implement smooth movement, jumping, and shooting mechanics that work flawlessly with both keyboard/mouse and gamepads, including the ability for players to rebind their controls.

Quick Start

Use the godot-input-handling skill to implement input buffering for the jump action.

Dependency Matrix

Required Modules

None required

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: godot-input-handling
Download link: https://github.com/Totes-MickGOATs/mcgoats-game-template/archive/main.zip#godot-input-handling

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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