godot-input-handling
CommunityMaster Godot input for responsive controls.
AuthorTotes-MickGOATs
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill addresses the complexities of handling player input in Godot, ensuring responsive controls, gamepad support, and accessibility features.
Core Features & Use Cases
- Comprehensive Input Management: Covers InputMap actions, InputEvent processing, controller support, and rebinding.
- Responsive Controls: Implements input buffering to guarantee tight game feel, especially for actions like jumping or dashing.
- Accessibility & Robustness: Includes gamepad support, deadzone handling, and dynamic UI prompt updates.
- Use Case: When setting up player controls for a new game, use this Skill to implement smooth movement, jumping, and shooting mechanics that work flawlessly with both keyboard/mouse and gamepads, including the ability for players to rebind their controls.
Quick Start
Use the godot-input-handling skill to implement input buffering for the jump action.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-input-handling Download link: https://github.com/Totes-MickGOATs/mcgoats-game-template/archive/main.zip#godot-input-handling Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
Agent Skills Search Helper
Install a tiny helper to your Agent, search and equip skill from 223,000+ vetted skills library on demand.