godot-genre-rts

Community

Build Real-Time Strategy Games

Authorthedivergentai
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides a comprehensive framework for developing Real-Time Strategy (RTS) games, addressing complex mechanics like unit selection, command systems, pathfinding, and resource management.

Core Features & Use Cases

  • Unit Selection: Implements advanced selection methods including drag-box selection and shift-to-add functionality.
  • Command & Pathfinding: Manages unit movement, attack commands, and utilizes Godot's NavigationAgent2D with RVO avoidance for smooth pathfinding.
  • Fog of War: Includes a system for implementing a dynamic fog of war effect using SubViewport and shaders.
  • Resource Economy: Outlines the core loop for resource gathering and building construction.
  • Use Case: Develop a base-building RTS game where players select multiple units, issue move and attack commands, manage resources, and explore a map with a visible fog of war.

Quick Start

Use the godot-genre-rts skill to implement unit selection and pathfinding for a new RTS game.

Dependency Matrix

Required Modules

None required

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: godot-genre-rts
Download link: https://github.com/thedivergentai/gd-agentic-skills/archive/main.zip#godot-genre-rts

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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