godot-genre-fighting

Community

Master fighting game mechanics.

Authorthedivergentai
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides a comprehensive framework for developing fighting games, addressing complex mechanics like frame data, input buffering, and netcode.

Core Features & Use Cases

  • Frame-Perfect Combat: Implement precise timing for attacks, blocks, and movement.
  • Input Handling: Manage complex motion inputs and buffering for responsive controls.
  • Netcode Solutions: Integrate rollback netcode for smooth online multiplayer.
  • Use Case: Develop a competitive 2D fighter with accurate hitboxes, character states, and a robust combo system.

Quick Start

Use the godot-genre-fighting skill to create a new fighting game project with a fixed 60fps loop and input buffering.

Dependency Matrix

Required Modules

None required

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: godot-genre-fighting
Download link: https://github.com/thedivergentai/gd-agentic-skills/archive/main.zip#godot-genre-fighting

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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