godot-genre-fighting
CommunityMaster fighting game mechanics.
Authorthedivergentai
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a comprehensive framework for developing fighting games, addressing complex mechanics like frame data, input buffering, and netcode.
Core Features & Use Cases
- Frame-Perfect Combat: Implement precise timing for attacks, blocks, and movement.
- Input Handling: Manage complex motion inputs and buffering for responsive controls.
- Netcode Solutions: Integrate rollback netcode for smooth online multiplayer.
- Use Case: Develop a competitive 2D fighter with accurate hitboxes, character states, and a robust combo system.
Quick Start
Use the godot-genre-fighting skill to create a new fighting game project with a fixed 60fps loop and input buffering.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-genre-fighting Download link: https://github.com/thedivergentai/gd-agentic-skills/archive/main.zip#godot-genre-fighting Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
Agent Skills Search Helper
Install a tiny helper to your Agent, search and equip skill from 223,000+ vetted skills library on demand.