godot-game-loop-collection

Community

Find all items: quests & hunts.

Authorthedivergentai
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill streamlines the implementation of "Collection Loops" in Godot, where players must find and gather a specific set of items, such as in scavenger hunts or quests.

Core Features & Use Cases

  • Collection Tracking: Manages progress for multiple, distinct collection objectives simultaneously using unique IDs.
  • Item Management: Handles the interaction, visual feedback, and removal of collectible items.
  • Flexible Spawning: Supports both deterministic placement via Marker3D nodes and procedural generation within defined volumes.
  • Use Case: Implement an in-game quest where players need to collect 10 hidden magical artifacts scattered across the game world.

Quick Start

Use the godot-game-loop-collection skill to start a collection for 'quest_items' with a target of 10 items.

Dependency Matrix

Required Modules

None required

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: godot-game-loop-collection
Download link: https://github.com/thedivergentai/gd-agentic-skills/archive/main.zip#godot-game-loop-collection

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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