godot-game-loop-collection
CommunityFind all items: quests & hunts.
Authorthedivergentai
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill streamlines the implementation of "Collection Loops" in Godot, where players must find and gather a specific set of items, such as in scavenger hunts or quests.
Core Features & Use Cases
- Collection Tracking: Manages progress for multiple, distinct collection objectives simultaneously using unique IDs.
- Item Management: Handles the interaction, visual feedback, and removal of collectible items.
- Flexible Spawning: Supports both deterministic placement via
Marker3Dnodes and procedural generation within defined volumes. - Use Case: Implement an in-game quest where players need to collect 10 hidden magical artifacts scattered across the game world.
Quick Start
Use the godot-game-loop-collection skill to start a collection for 'quest_items' with a target of 10 items.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-game-loop-collection Download link: https://github.com/thedivergentai/gd-agentic-skills/archive/main.zip#godot-game-loop-collection Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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