godot-effects
OfficialAdd shader-driven visual polish to Godot games.
AuthorHubDev-AI
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Polishing a game in Godot often requires stitching together multiple ad-hoc effects (shaders, particles, screen shakes, and audio). This skill provides reusable shader-based effects and patterns to deliver consistent, high-quality feedback.
Core Features & Use Cases
- Hit flash shader, dissolve effect, glow outline, and screen shake to enhance feedback.
- Trail, muzzle flash, explosion particles, and ambient particles to enrich visuals and atmosphere.
- Audio manager patterns and color palette for cohesive audio-visual feel.
- Use cases include adding punchy feedback to hits, explosions for action sequences, UI transitions, and consistent polish throughout gameplay.
Quick Start
Install and reference the godot-effects skill in your Godot project to begin applying shader-based polish and procedural audio patterns to your game.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-effects Download link: https://github.com/HubDev-AI/godot-ai-builder/archive/main.zip#godot-effects Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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