What problem does it solve? Game designers and developers often struggle to move past obvious ideas when starting a new game concept. This Skill provides a facilitated, four-step brainstorming workflow that applies game-specific ideation techniques (MDA framework, core loop design, player fantasy mining, genre mashup) to generate high volumes of game ideas before committing to a concept. ## Core Features & Use Cases - Guided Ideation Workflow: A four-step process (initialize, load context, ideate, complete) that keeps users in generative exploration mode with a target of 100+ ideas. - Game-Specific Techniques: Loads methods like MDA Framework exploration, core loop brainstorming, player fantasy mining, and genre mashup from a game context reference. - Structured Session Output: Captures every idea with core loop and novelty descriptions in a Markdown session document with frontmatter state tracking. - Use Case: A solo indie developer wants to explore concepts for their next game. They trigger the skill, choose a guided mode, and work through techniques interactively, ending with a saved session document listing top concepts and recommended next steps like creating a game brief. ## Quick Start Ask the agent to brainstorm game ideas for a new project and follow the guided four-step ideation session.