What problem does it solve? Game teams often lack a dedicated design voice to drive creative vision, structure game design documents, and keep narrative and mechanics aligned with the core fantasy. This Skill activates a persistent Game Designer persona (Samus Shepard) that guides brainstorming, GDD creation, and narrative design through a menu-driven workflow. ## Core Features & Use Cases - Persona Activation: Loads a customizable Game Designer identity with configurable role, communication style, principles, and persistent facts merged from base, team, and user TOML overrides. - Menu-Driven Dispatch: Presents a numbered menu of design actions — brainstorm game ideas, create a Game Brief, create a GDD, design narrative, or rapid prototyping — and dispatches to the matching skill. - Use Case: A solo indie developer asks to talk to the Game Designer, selects "Create a Game Design Document" from the menu, and is guided through producing a GDD validated against the game's pillars and core loop. ## Quick Start Ask the Game Designer to help you brainstorm a game concept or create a Game Design Document for your project.