What problem does it solve? Editing GameObject properties in Unity manually through the editor is slow and repetitive, especially when the same change must be applied to many objects at once. This Skill lets you batch-modify GameObject fields and properties in an opened Prefab or the active Scene through the unity-mcp-cli. ## Core Features & Use Cases - Batch Modification: Modify multiple GameObjects in a single call by providing matching arrays of GameObject references and SerializedMember diffs. - Flexible Object Targeting: Locate GameObjects by instanceID, hierarchy path, name, asset path, or asset GUID. - Safe Partial Updates: Unknown or misplaced fields are ignored and reported in the result logs, so you can verify exactly what changed. - Use Case: Rename and reposition a set of UI elements in a Scene by passing their instanceIDs along with the new name and transform values in one command. ## Quick Start Ask the AI to modify the position and name of specific GameObjects in the active Unity Scene using the gameobject-modify tool.