What problem does it solve? Removing GameObjects from a Unity Prefab or active Scene manually through the editor is slow and error-prone, especially when automating scene edits. This Skill destroys a target GameObject and all its nested children programmatically and returns confirmation details of what was removed. ## Core Features & Use Cases - Recursive Destruction: Deletes the target GameObject along with every nested child in one operation. - Flexible Targeting: Resolves the target via instance ID, hierarchy path, name, or asset reference through the gameObjectRef input. - Confirmation Output: Returns the destroyed GameObject's name, hierarchy path, and instance ID so you have a record of the removal. - Use Case: While refactoring a UI prefab, locate an obsolete panel with the gameobject-find skill, then destroy it and its entire child hierarchy in a single call. ## Quick Start Ask the AI to destroy the GameObject named 'OldPanel' in the currently opened Prefab using the gameobject-destroy tool.