What problem does it solve? Manually creating and positioning GameObjects in the Unity Editor is repetitive, especially when building scene hierarchies or prototyping layouts. This Skill creates GameObjects programmatically through the unity-mcp-cli, letting you spawn empty objects or primitives with a single command. ## Core Features & Use Cases - GameObject Creation: Create a named GameObject in the currently opened Prefab or active Scene, at root or parented under an existing GameObject. - Transform Setup: Set position, rotation, and scale at creation time in world or local space, reducing follow-up operations. - Primitive Spawning: Pass primitiveType to create Unity primitives (Cube, Sphere, Capsule, Cylinder, Plane, Quad) with their built-in renderer and collider. - Use Case: While prototyping an arena level, ask the AI to spawn a Cube named "CoverWall" parented under the "Environment" object at a specific position, instead of clicking through the Unity hierarchy manually. ## Quick Start Ask the AI to create a new GameObject named "SpawnPoint" in the active scene at position (0, 1, 5) using the gameobject-create tool.